10th International Museum Congress @ Ibero (3rd Day) #CIM2015 #MetaNarrativas

Life After the Internet
The Social Life of Internet
Disruptive information system innovation: the case of internet computing


Luis Javier García Rois
Virtual Reality
Hugo Gernsback, The Isolator 1925
Hugo Gernsback, Goggle TV, 1963
Morton Heilig, Sensorama 1956
View Master, 1960
Ivan Sutherland, Damocles Sword, 1968
Virtual Boy, Nintendo 1995
Oculus Rift, Palmer Luckey 2014
Gear VR, Samsung
Next VR
Project Morpheus, Sony
HTC, Vive
Google Cardboard, Get the cardboard, the app
Unity 3D

Nancy Gigliola Amador Buenabad
The Challenge in the Science of Communication at the Interactive Ambar Center as a museistic model towards Addiction Prevention in kids and teenagers.


An interdisciplinary Conacyt founded project in Tijuana, B.C. working for addiction prevention: Psychologists, scientists, teachers working for kids and teenagers. 
They make use of handheld devices for kids in 5 teams. They created an interactive competition through task and role playing, focus Groups and multimedia materials.


Julieta Aranguis and Romina Grossi
3D Printing and it's influence in Art
3DLAB fab&cafe

Working for art and not against it.
Everyone has to befriend this technology.
All technologies are tools.
The future of sculpture and architecture.
It can be modified due to it's modularity.
The use of Parametric Design.



Artists using 3D Printing:
Joshua Harker
Eyal Gerver

Shifts in the communication tools at Museums
What are the real advantages of communication and technological tools of marketing museums? Is content matching what it's advertising? Aim towards the lack of cognitive dissonance between fashionable media and the museum's role. Make entities flexible.


International Museum Day (Time Out)
A sustainable society of museums through the city. In 2014 they offered free rides and the publication of (around 108) cultural entities. They organised a welcome cocktail for promotional and media distribution of the event. One hundred and fifty three thousand people consumed cultural events for a whole weekend.


Cultural and Educational experiences Without Borders: A Cultural Democratisation Panoramic through Google



Google Cultural Institute
Access information in cultural and technological platforms
10 thousand pieces of urban art in 34 countries

Experience
Making Works of Art accesible
Scanning of images in gigapixels
Virtual guides, exhibits and immersive histories in 360 degrees
Program for Explorers [Google for Education]
Digital Exhibits

Spotlight Stories
Virtual Reality Stories
VR Shorts

Access
Art and Culture any time, any place.
Virtual Collections
Smart Watch Cover
Chrome Cast Backdrop
Google Chrome Homepage

As partner what does Google Cultural Institute can help you?
Digitising
Street View for Museums
Organising and Archiving Digital Works of Art
Publishing of Digital Works of Art

Creation Spaces
The Lab
devart
campus space
The New Inc
Let's grow together as an ecosystem.

Businesses growing from selling Digital Art
Depict
Whitestone
Chris Milk and Vincent Morriset

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