10th International Museum Congress @ MUAC (4rd Day) #CIM2015 #MetaNarrativas

Ma. Dolores Nájera Contreras
Visitor Centralised Reflection from it's own Perspective 

What were the Technological Supports in the Great Museum of The Mayan World?
+ In the vestibule the date was displayed in the Mayan numerical system.
+ Specialists, Historians and Archeologists answered questions from an interactive platform.



+ A Mayan Horoscope (interactive platform)


+ A Mayan Abacus (interactive platform)


+ Immersive Spaces with videos.
Digital Comments Book



Yucama'ya'b (Video mapping on the Museum's Architecture)
Jorge Enrique Ortiz Lance: "This museography is dedicated to feel and vibrate"

Tendency in Museums:
Voice collection of spaces even from a dissident perspective.

Víctor Pérez-Rul
Immersion and Action: Narrative and Experience

"Immersion depends on the systems around the creative narrative of the project. Narrative has to be planned and carries the message that has to be delivered. Surrounding these is the overall experience of the piece."
Action = Communication
One of the most direct ways to invite people to interaction is by means of action.
Paul Watzlawick: First Axiom of Communication
Interaction = Action that  is exerted amongst two or more objects, people, agents, forces, functions, etc.
Immersion =  Action and effect of introducing someone to an experience.



A total work of Art: Gesamutkunstwerk, Wagner 1849 [K.F.E. Tranhdorff]
The Edge: Any good story has a tension between predictability and surprise and there has to be a reward.
Experience is the sum of all actions.
[Homeostasis]


Luis González Zarazúa
The Grid as a Cultural Difusion Tool

Nina Levent
Inclusive Culture
Contemporary Art, human senses and emerging technologies: creating, exhibiting and curating digital art works.
Sensory Studies (Concordia U., Canada)
Embodied cognition research
Cross-modal perception research
Our internal representations and mental images are intrinsically multisensory.
Multimodal integration in perception and mental imagery
+ Cognitive Psychology
+ Learned Behaviour
+ Neuroscience
+ Crossmodal Perception:
Brain is intrinsically plastic, dynamically changing to respond to environment changes.
+ Embodied Perception of Art (Gallese and Freedberg 2007) Neuroscience or Aesthetic Perception, mirroring neutrons
+ Prioprioception
+ Sensory Politics: 
Sensory hierarchy and supremacy of sight
Today art critics and philosophers challenge the restrictive sensory politics of the modern museum
Restrictions of the senses, emerged gradually
Sphinx at the MET (it has been cracked)
Minneapolis Museum of Art: After 15 minutes the staff was in line for the experience
+ Challenge Museum Manners
Tate's Sensorium, Aug - Sept 2015
Multisensory experiences: Audio, Olfactory


+ Has Digital Art gone mainstream?
Wolf Lieser, founder of the Digital Art Museum and Gallery in Berlin
Artwork by programmers analogous to Outsider Art
Other landmarks
Folk art
+ Eye Beam (Video Art)
Open Web, Hacking, Counter Surveillance, Software Art, Computational Fashion
+ Born digital objects

Works:
+ French Pavillion: Venice 2015
Revolutions by Celeste Boursier-Mougenot
+ Egyptian Pavillion: You can only see it through an iPhone
India, Pakistan: Your East is my West
Rana and Shilpa Gupta, live streaming Venice - Lahore (Intent and content)
+ Technology transforming a multisensory experience:
Walters Museum of Art by Joanaeth Spicer, commissioned statuettes, collected visitor's feedback.
Recording + Sensory inquiry
+ Touch and Power Structures
Felix González-Torres Beaded curtains, small mountains of candy, stacks of paper
Downloadable Collections by scanning objects from their works (MET)
Lower East Side Tenement Museum (Haptic Sense of Space)
3D Printing in Museums: Workshops and Expertise



Sound in Museums (Sound Art)
There has been 350 pieces of sound art since 1966.
Zentrum für Kunst und Medientechnologie in Karlsruhe
Smell and Olfactory Objects
The California College of Art 
Osmoboxes by Eduardo Kac: Olfactory Art
Immersive Environments


National Maritime Museum, London 2012 High Arctic, a climate change exhibit through ultraviolet flashlights to navigate their way  through darkened space

Sensing Spaces
Movement, Kinesthetic



Frick Collection NYC, Interpretation of Degas: costumed real-life experience
Kinectic Sculpture
Cyberflora at the Cooper 
Otario Science Center
Sensity and Sonisity
Sonification and Visualization of environmental changes
Interview with Stanza:
NEW USER INTERACTIONS WITHIN PUBLIC SPACE
SITE OF EXPERIMENTATION: CHANGE THE HIERARCHY OF MUSEUMS, CHALLENGE CONVENTIONS

Audience Activities and movements can be used as the subject of new artwork as well as modify engagement with existing collections is a cultural and technological challenge.
Mapping the Museum Experience
Understanding the Visitor Trajectory
Understanding of viewing patterns and attention span
Academy of Art and Design, St. Gallen Switzerland


Janet Cardiff and George Bures Miller for the Istanbul Biennale 2015

Sebastian Chan in DM at the Cooper Hewitt Design Museum in NY
Museum Tech challenges
Shift from objects to social experiences
Robots and VR in Museums
The De Young Museum
Kasparov and Chester Robot Tours in National Museum in Australia
Antropomorphic Robots, Chanel Hurtburt
Haptic Interfaces
Holographic Images
Developer Kits for artists to play with
Jan Mark on The Museum Book

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